Development of LBP
Mark Healy recalled that the first conversation he had about the game that was to become LittleBigPlanet, was with Dave Smith (a fellow co-founder of Media Molecule) after they had been to the cinema to see Howl's Moving Castle.Healy and Smith talked about a game that had character controls similar to their previous game Rag Doll Kung Fu,but that would be playable on a console. Healey, Evans, Smith & Kareem Ettouney left Lionhead in December 2005 and managed to arrange a meeting with Phil Harrison(The then head of development for Sony Worldwide Studios).They created a prototype of their idea, a game called Craftworld, a physics-based, 2D side-scrolling game, with a place holder character called Mr Yellowhead.Mr Yellowhead's arms were controllable with the right analogue stick of the PlayStation 2 controller that Media Molecule had connected to their PC,his legs were controlled with the left stick. The object of the game was to guide Mr. Yellowhead past a number of obstacles by grabbing onto objects and pushing or rolling them around.
They pitched their idea to Harrison using their own software rather than Powerpoint. Their software allowed for bullet point information but also for live controllable movement of game characters. By their own admission the pitch was vague and they had deliberately toned down some of the weirder aspects for fear of scaring Sony off. Evans relates that Harrison actually picked up on the weird angle of the game and asked them why they didn't do more of it. Sony agreed to pick up the game and Evans et al had received funding from them by January 2006 with Media Molecule being incorporated as a company in February.
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